Dutch Police Academy | Multiplayer CSI

The client

The Police Academy strengthens and renews the professionalism of the police through education, research and knowledge. Every year, some 21,000 students follow a specialist course or training.

The question

Virtual reality is increasingly used at the Police Academy. Currently eleven modules have been developed of which VR Owl has helped with CPR, domestic violence and a shooting training course. In the most recent project, the Police Academy was looking for a method to train forensic investigation with multiple participants at the same time.

The solution

We developed a multiplayer virtual reality training course in which students and instructors can practice investigating traces alone or together. The instructor can create a scenario, place traces after which the student must recognize and identify them by means of numbered signs.

Introduction

Participants start in a stylized room where they receive instructions, create an avatar and choose a single- or multiplayer experience. Here they can also become familiar with the controls and start practicing.

Scenarios

Instructors can create, save and share various scenarios. They can then train these together with the students. The students can also practice independently with three defined scenarios.

The environment

The training takes place in a Dutch residential area where both a day and night scenario is possible. The investigation takes place around a two-story house with various rooms in which traces can be found.

The evidence

The instructor can use a menu to choose from various tracks such as weapons, blood, money and bullet holes. These can be placed anywhere, such as on the floor, on furniture, but also on the window in the case of bullet holes.

Singleplayer

The training can be carried out both independently and with others. In the single player scenario, students can train a scenario at any location. Afterwards they are shown which traces they have found and missed.

 

Multiplayer

In the multiplayer environment, ten participants can train simultaneously, one instructor and a maximum of nine trainees. They can communicate using hand gestures and the built-in microphone.

The Results

Independent of time and place

In the multiplayer environment, ten participants can train simultaneously, a teacher and up to nine students. They can communicate through hand gestures and the built-in microphone.

Safe

Virtual Reality can be a valuable tool for students and teachers in both preparation for classes.In VR, you have all the freedom to train in a safe environment and learn from it.

Interactive learning

VR allows you to train in an authentic context. You can make your own choices in the VR environment, you can decide what you do there. That’s very different from when you watch a movie.

Experience ensures retention

Because you experience it, you get engagement. Research has shown that when you experience something yourself, you get emotional about it, you retain the knowledge longer. Moreover

Source:  https://www.politieacademie.nl/Pages/Virtual-Reality–een-verrijking-voor-het-politieonderwijs.aspx

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